What I enjoyed the most is the atmosphere, which was heightened by the use of the Voice Of Arts’s beautiful Gregorian music.
#Best character in betrayal at krondor Pc#
For me Betrayal is still one of the best PC RPGs – the atmosphere, the storytelling is still one of the best since its release. I have been waiting for Return to Krondor for a long time. Solon the priest can use twenty spells from the God and Life spell types these were particularly effective against undead. We can use forty spells from four various types of spells (Fire, Mystic, Changing? Storm) – most of these are attack spells. Thanks to the multiple camera angles, and to the spells, the combat becomes amazing: We can view from four different angles as Jazhara uses his fire magic to burn down the enemy. If we are in a safe place we can let our mages conjure potions, and a bunch of other spells – but only if we have the required items and parts.Ĭombat is turn-based as it was in the previous game – luckily for the RPG enthusiasts. At first, this is not easy, but later as our party gets smarter, the identification will be easier. During our adventures, the items that we get can only be used once we have identified the item’s worth. Once we use a weapon or wear a new armour, it will show up on our character also in the game world. We can set only two types of items for our character: Weapons and armours, and that pretty much clears the usual “dress your hero” part of the game. However, we can determine how they should level up. Since the characters are pre-set in the game, we do not get to set their initial expertise and abilities like in any other RPG game. Our characters have five primary attributes, and these have links to certain professions: For a Mage different spells are available, for the fighter the hand to hand combat is a unique skill – and these individual skills can be developed when levelling up. Of course, every RPGs important part is how the character sheet works in the system – Krondor is not an exception to this. We can even go into buildings, although when travelling with our party we can only see these buildings on the main map. In the sequel this is switched around: We can get to know the tiniest knocks and crannies of Krondor and its surrounding villages. In Betrayal we can discover Midkemia, but we’ll only get a generic view of the buildings. The entire game world has become bigger and smaller at the same time. The game’s engine is brand new: we do not see the world from the perspective of our heroes, but now we control them from the third person just like in Alone in the Dark. The game’s chapters slowly reveal the motivations of Bear, who is he actually, and why is the Ishapi order silent about the importance of the relics. Of course, Bear does not give up, and begins a mad search, and slaughters anyone who is in his path. Once all of the priests were slain, due to a mishap the ship sunk, before they were able to get the Relic. In the prologue, Bear the deadly pirate attacks the Ishapi priest’s ship, to get the Tear of Gods. The story takes place a few years after the previous entry. After the rights purchase, we only had to wait one and a half year for a true sequel from Sierra. Meanwhile 7 th Level went bankrupt, and the rights were rebought by Sierra. The result was actually unsurprisingly mediocre. That is how Betrayal in Antara came to be, and the developers tried their best to use the original gameplay, copy Feist’s style, and characters. As the engine was still Sierra’s property, they just needed to create a new world, with new characters. Sierra decided that even without Feist they’ll create a sequel. Even though Sierra did not plan for a sequel, by the time they “woke up” Feist already had a contract for the sequel with the company 7 th Level. Betrayal at Kondor was one of the most fun, and well-designed RPG of all time: It satisfied those who wanted some classic fantasy stories and the role-playing enthusiasts.